![]() ![]() Graphically and sonically, Revelation is wonderful, presenting an exceptionally detailed fantasy world, convincing for all that players are not entirely free to navigate it. (The original Myst famously provided no manual, just a blank notebook, which players could well have used here.) All the same, keeping a notepad beside the keyboard will certainly help in getting to the end of Revelation. Helping them in this task are two elements: an integrated hint system, which offers various levels of help, and a photo scrapbook that records scenes from around the game worlds. Although players may occasionally become frustrated, it is always obvious that the solution is available to them somewhere, if they can find it. As ever, they reward logical thought and keen observation. The puzzles themselves remain the main focus of the game. All the same, the sub-Hollywood acting and scripting of the human characters can be off-putting. Newcomers can enjoy the game itself without worrying too much about the story, but it is well presented and tied into the created world well enough to avoid jarring the suspension of disbelief. For fans of the series, there are many echoes of earlier titles, not least in the presence of Atrus’ two sons, the villains of the first game. Revelation’s story continues the tale of Myst, which centres around Atrus, who created the books that allow navigation around Myst’s worlds, and his family. This is not a game for fans of action: Revelation rewards slow and methodical play, offering a richly detailed world to experience along the way. As before, players navigate the lushly depicted game world in a stop-start fashion, having to closely examine everything they see in order to eke out every clue. Revelation provides little in the way of technological advancement from the previous games in the series. Some see the Myst games as nothing more than pre-rendered slide shows with puzzles, but many more will quite happily devote many hours to unravelling the mysteries that the games provide. However, the underlying gameplay and the puzzles that form the core of the Myst experience are nothing that could not be achieved in a text-based adventure from the earliest days of gaming.įrom the launch of the first game in 1991, the Myst series has split those who enjoy games on the PC. Coming on two DVDs and taking up a fair portion of any hard drive, it presents an atmospheric and thoroughly detailed game world that will take plenty of time to explore. Myst has also spawned several sequels, a series of novels, and was rumored to be adapted into a film.Myst IV: Revelation follows closely in the footsteps of its best-selling predecessors. Originally released for Macintosh and PC, Myst was eventually remade for Saturn, Jaguar CD, 3DO, CD-i, PlayStation, AmigaOS, PSP, Nintendo DS and iPhone. However, Myst proved to be appealing enough that users were willing to upgrade their hardware to play the game. At a time when floppy disks were the standard, this was considered a risky move. This made Myst one of the first computer video games to be released only on CD-ROM. Due to the technical requirements of the game, it could not be released on floppy disk. Developers at Cyan created a highly detailed world that could be explored from every angle. The use of QuickTime video helped create a visually realistic world.įor the time period, Myst was visually remarkable. Rather than animating characters, the developers filmed mini-movies with real actors which would be activated when triggered by the player. Each of these characters appears trapped inside magical books and they provided insight into the game's lore. Aside from the player, the game contains only three characters: brothers Sirrus and Achenar, and their father Atrus. Myst stood apart from other adventure games by containing very little dialog. Scattered around the island are puzzles that the player must solve in order to return home. Upon arriving on the island, little information is given on how to proceed and, instead, the player is given the freedom to explore the island however he wishes. In this point-and-click adventure game, players assume the role of a nameless and faceless character referred to as "The Stranger." Cyan deliberately gave little information about This character because they wanted players to insert themselves into the role of The Stranger.Īfter discovering a magical book, known in the game as "linking books," The Stranger is transported to a mysterious island called Myst. Created in 1993 by brothers Robyn and Rand Miller through their company Cyan, Myst is one of the best-selling video games of all time. ![]()
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