![]() ![]() The Grunts have retained their ability to speak basic phrases, such as "There you are!", "What was that?", "Whatever.", "I can see you.", etc. Overall, the intelligence of the Grunt is comparable to that of a young child. It does seem that the Grunt has some intelligence, and perhaps emotions if Daniel makes a loud noise, the Grunt may turn to look in fright with its hands to its mouth before searching. It can even be thrown off if Daniel hides behind a door or other object, even if it was obvious (to a functioning human) that Daniel was there. It will also not notice Daniel if he's standing still and his head is not in view, unless there is a nearby light source such as a candle or the lamp. The intelligence of the Grunt is questionable, as it is rather inefficient at searching areas. In spite of the possibility of a retained humanity, or basic animal intelligence, it does not stop them or cause any hesitation in them while they seek out, chase down, trap, and attempt to kill Daniel throughout the castle. Idle Grunts can be seen and heard scratching themselves or whimpering, holding their hands to their mouths and looking around as if in fright. The Grunt is missing its fingers on the left hand (though the concept art displays another set of digits) they are instead replaced by a swollen club studded with crude, rusted blades, which serve as the creature's primary weapon, and are stained with blood this indicates that the grunt has either attacked another person or other type of animal before or that the blades were attached in such a way that it caused the Grunt to bleed. Its eyes are large, bulging and reptilian. There are clumps of hair still attached to its head, and the nose is missing entirely. Its head is malformed, with a distended, boneless jaw that hangs over its torso, stretched to an absurd length. Its "skin" also functions as its clothing, as shown by the skirt-like protrusion of loose skin around its waist and the sound of rubbing skin made when it walks. Stitches and open scar-like wounds cover its pasty and stained skin, with bandages bound tightly around its feet and other parts of its torso. It is unclear if it is a gruesomely disfigured human, or if it was artificially created in this state. The Grunt is a repulsive, humanoid being with a seemingly pieced-together body. Throwing objects at Servant Grunts will stun them at low aggression and immobilize them momentarily but will enrage them right after recovery. Attacks at low aggression are easy to dodge and juke around but are extremely dangerous at full speed. If the player continues walking or stands their ground then the grunt will not break into a sprint but will outwalk the player by a lot. The Grunt is a slow-moving enemy, as opposed to the Brute, and will have relatively low aggression upon spotting the player initially. The player can easily hide from Grunts, as they are not very fast or skilled hunters. Laudanum should be taken if the Grunt hits Daniel, as only a few hits is enough to kill the player. Staring at them will rapidly reduce sanity, so it is best to avoid visual contact as much as possible. Daniel can withstand a couple of blows from the Grunt, and while it's difficult to outrun when it sees Daniel fully, it does get confused fairly easily and thrown off the chase. Its initial growl is the signal that it hears Daniel and is coming to investigate. Sometimes while idle, the Grunt can be seen and heard scratching itself or whimpering, as if crying. If Daniel's sanity is low enough, an illusion of a Grunt chasing the player may be conjured, disappearing once close enough. In the demo, the Servant Grunt in the Refinery will not attack you: even if you stand right next to it regardless if your Lantern is on or if you are near a torch, it won't be alarmed. In the Sewer, there is one dead Servant Grunt torn in three by the Shadow. The appearances in the Archives, Wine Cellar, and Cells are purely visual. In the Refinery, the Grunt is not a threat unless you deliberately run towards it. These encounters get truly dangerous from the Guest Room onwards. The Grunt is encountered in the following locations: Upon paying close attention, its growls sound like an attempt at normal speech, for if it notices the player, it may make a garbled attempt to say "What was that?", or "There you are." Its visual and auditory perception appears to be unimpaired, however, as they can easily notice Daniel if he is within viewing or hearing range. However, they are still capable of emitting a range of guttural growls, hisses, and noises. The Servant Grunt cannot speak properly, owing to its inability to move what is left of its lower jaw and its apparent lack of a tongue. ![]()
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