If you want a budget 1440p card, then, the RTX 4060’s extra flexibility and performance wins out. The only cost is a slight increase in input lag, but I find this barely perceptible in most DLSS 3-compatible games I’ve tried. But while the Radeon card can boost up to 43fps by adding FSR 2.1 on Quality mode, DLSS 3 and frame generation allows the RTX 4060 to run these extreme settings at a visibly smoother 57fps. Cyberpunk 2077, on Ultra with Psycho-quality ray tracing, is too much for both these GPUs at native 1440p: 16fps on the RX 7600 and 20fps on the RTX 4060. | Image credit: Rock Paper ShotgunĭLSS 3 widens the gap even further. The reference design does have a nice aesthetic: compact, yet chunky. Add Quality DLSS, and it pastes the RX 7600 with 70fps. I could get that up to 54fps with FSR on Quality, but meanwhile, running the same effects at native res on an RTX 4060 produces a perfectly playable 43fps. Hitman 3 with fully rasterised lighting effects may sail along at 110fps, but the addition of full ray tracing sees it collapse to just 34fps. The absence of a DLSS 3 equivalent also makes it harder for the RX 7600 to hide another disappointment: weak ray tracing performance. Flick it on, and it jumps up to 97fps, easily beating the RX 7600’s upscaled effort. That 75fps result on the RTX 4060? That was without DLSS 3’s AI frame generation. And with FSR 3.0 still nowhere to be seen, AMD graphics cards lack an answer to the massive framerate boosts afforded by the RTX 40 series’ DLSS 3 upgrade. Unfortunately, there's also the issue of FSR rarely looking quite as sharp as the Nvidia-exclusive DLSS does, so there’s more of a fidelity cost to be paid even at 1440p.
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